Is Apple’s vision pro a gamechanger that will mainstream the metaverse? Tech experts weigh in. This blog post was authored by Joe Kornik - Director of Brand Publishing, Editor-in-Chief of VISION by Protiviti on The Protiviti View. In brief Apple’s big announcement puts VR, Web 3 and the metaverse back into the spotlight, occupied by ChatGPT since 2022. “These aren’t just glasses. This is the most advanced tech product ever created — it’s a supercomputer.” “While every other tech company goes all in with generative AI, Apple decides to take the ‘Way Back Machine’ to 2016 and revive the wearable headset for yet another attempt to convince consumers they’re cool.” Topics IT Management, Applications and Transformation Digital Transformation Technology Enablement What just happened? Apple’s announcement of its Vision Pro virtual reality headset earlier this month elicited some strong opinions across the board. Could it really replace the iPhone and mainstream the metaverse, as some have claimed? Or is it just another overpriced wearable for the wealthy? Indeed, with a $3,500 price tag the Apple Vision Pro will not be for everyone, but if previous Apple product launches are any indication, brand diehards and techies will be lined up to purchase the Vision Pro when it’s available next year. Why does it matter? Even though Apple didn’t specifically mention the metaverse in the Vision Pro roll out, the mainstreaming of the technologies that enable the metaverse — AR, VR, XR and spatial computing, among others — could go a long way to planting the seeds that will make the metaverse grow. Although difficult to get your hands on — or head into — one, those fortunate enough to have tested the VR headset have given overwhelmingly positive reviews of its performance, even if some were less impressed with its wearability. But, perhaps most importantly, Apple’s announcement put VR, Web 3 and even the metaverse itself back into the spotlight after a prolonged AI-induced absence, which began with the launch of ChatGPT in November 2022. Take it from the experts Despite loving the name, VISION by Protiviti wasn’t quite sure what the potential impact of the Vision Pro might be, so we asked some tech experts to weigh in. “Most advanced tech product ever created” “These aren’t just glasses. This is the most advanced tech product ever created — it’s a supercomputer,” says Cathy Hackl, futurist, Chief Metaverse Officer of Journey and “Godmother of the metaverse.” “This device is a steppingstone toward a future AR device that Apple will continue to work on.” To that end, Apple reportedly is already hard at work on a less expensive, more mass-market-friendly model that is scheduled to drop in 2025. “A milestone event” Rebecca Barkin, CEO of Laminia1, a layer-one blockchain company co-founded by Neal Stephenson (the guy who coined the word “metaverse” in his 1992 sci-fi novel Snow Crash) says the arrival of the Apple Vision Pro is a milestone event for the broad business of immersive reality. “Beyond the product itself, it validates a whole host of spatial technologies, critical infrastructure and content initiatives that have been in the works for years. When a market leader with a unified product portfolio, massive install base and arguably unmatched brand trust commits in this way, it matters,” Barkin says. “Technologists double down, markets react, investors start writing checks again, and acquisitions occur. It’s a signal of confidence that catalyses another sprint of innovation.” Apple’s cool, calculated approach and deep focus on designing for the masses is markedly different from competitors that focus on being fast and first, Barkin continues. Ultimately, what really matters is “Apple’s ability to elegantly transition their customers to something new over the course of the next few years.” “A glimpse into the realm of possibilities” While mixed reality and augmented reality headsets have existed before, Apple “has a knack of presenting its products in a simplified and elegant manner, which captures the imagination and encourages broader adoption,” says tech visionary Amna Usman Chaudhry, a financial economist and strategist for blockchain, metaverse and Web 3. Chaudhry says Apple’s Vision Pro reveal was important because it makes emerging technologies such as augmented reality and spatial computing more identifiable to the masses. “It was a moment that invited us all into the future. Millions were shown a glimpse into the realm of possibilities that exist in an immersive world, where the digital and physical worlds merge to create something extraordinary.” “This is the moment for developers and brands to start developing for this device and for the Vision operating system.” For Cathy Hackl, that merging of the digital and physical worlds will be transformational, especially for the fashion industry where she has her focus. “The scanning and volumetric applications of the device as well as the spatial video and images will take fashion to the next level,” she says. “Apple will not only try to make the device aesthetically pleasing, but it will begin to transform fashion and luxury, both from a content and design perspective. This is the moment for developers and brands to start developing for this device and for the Vision operating system.” “The wearable device of the future will have to be a technological marvel firmly rooted in style. Users will be making a fashion choice to use the device or not and what it signals to others.” The bottom line From Charles Drayton, the Digital Contact Center Platform Lead for Microsoft’s Chief Product Office, a back-to-the-future perspective: “While every other tech company goes all in with generative AI, Apple decides to take the ‘Way Back Machine’ to 2016 and revive the wearable headset for yet another attempt to convince consumers they’re cool.” Drayton, who points out his opinions are his own and do not represent those of Microsoft — Apple’s arch-rival — wonders if Apple will be the first to succeed in the AR consumer space with a wearable. “Well, history is against them, but if anybody can penetrate the mass market with new technology, it’s Apple.” For more insights on the future of the metaverse, please visit https://vision.protiviti.com/ Leadership Leslie Howatt Leslie is a managing director, and Protiviti’s technology consulting solution lead. She specialises in digital and technology strategy as well as transformational change with over 25 years’ experience across consulting, industry, and government sectors. She has ... Learn More Rupesh Mahto Rupesh is a senior director specialising in strategy, technology assessment and enabled execution, digital transformation, cloud migration, and application of emerging technology to business demands. He successfully leads interactions with CXO, focusing on increasing ... Learn More Ghislaine Entwisle Ghislaine is a managing director and leader in technology consulting and business performance improvement. She has over 20 years of applied experience across strategy, transformation, and delivery, guiding CIOs, CFOs, CDOs and CISOs in transformational initiatives that ... Learn More Making the most of the metaverse moment with tech futurist Cathy Hackl "Godmother of the metaverse" Cathy Hackl joins the VISION by Protiviti interview. Cathy is an author, speaker and media personality who has been featured on 60 Minutes and CNBC and in GQ, Vogue, WIRED and The Wall Street Journal. She is also the host of Adweek’s Metaverse Marketing podcast. Read more Hyperbole, hype and hope? Trillions of reasons why the metaverse matters Ever since Steven Spielberg put the metaverse on the mainstream map in 2018 with his science-fiction adventure film, Ready Player One, based on Ernest Cline's novel of the same name, there has been a slow but steady drumbeat of momentum building around the potential and possibilities of this brave, new, immersive world. Read more China’s all-in approach to the metaverse could spell trouble for U.S. tech supremacy In late 2021, Facebook rebranded its corporate identity to “Meta” to illustrate its commitment to the promise of a “metaverse,” which, as Meta describes it, “is a new phase of interconnected virtual experiences using technologies such as virtual and augmented reality.” Read more